Tales From the Bargain Bin #22 - Frogger II: ThreeeDeep!
A Gamer Looks At 40September 16, 202400:47:4132.79 MB

Tales From the Bargain Bin #22 - Frogger II: ThreeeDeep!

When Joe Coiro suggested Frogger II for a Tales From the Bargain Bin episode, I thought, "Great. An Atari 2600 game. How are we going to do a tight 30 minutes on Frogger?" Turns out that after over three decades of friendship, we can blather on about anything for any length of time. Join us as we discuss the early days of gaming, the expansive Frogger franchise, and other random tidbits of audio gobbledygook. 

STARRING

Joe Coiro aka JoeCade of Perfect Storm Gaming and Retro Game Guy on YouTube.

My Website: agamerlooksat40.com
My Discord: https://discord.com/invite/SdaE4atGjC
My Twitter: @agamerlooksat40
My TikTok: @agamerlooksat40
My Facebook: facebook.com/agamerlooksat40
My Insta: @agamerlooksat40
My Patreon: patreon.com/agamerlooksat40
My Email: agamerlooksat40@gmail.com
My Phone Number: Ehhhhh, not gonna happen. :-D

Support the show

[00:00:01] And welcome to Episode 22 of Tales From The Bargain Bin on Bill Tucker, and this is the side show of a game where looks at 40 where myself and a guest talk about a random game we've received as young people that we either loved or hated or didn't expect.

[00:00:27] But it's one of those weird things that we just kind of appeared.

[00:00:31] And with me after a long absence, too long in my humble opinion is the one and only Joe Coro from Perfect Storm Gaming and Retro Game Guy on YouTube.

[00:00:42] Joey, it's going on man.

[00:00:44] Let's not man, it has been too long.

[00:00:46] It's just definitely a treat.

[00:00:49] I missed you for those who know or may not know, bills my best friend 37 years and any opportunity I get to have

[00:00:57] on with them, I certainly relish.

[00:00:59] And you're doing some really cool stuff on both Perfect Storm and on Retro Game Guy which is really cool.

[00:01:04] You too, man. I keep in touch and watch all your stuff on Twitch, you and your wife are incredibly funny.

[00:01:13] I'm serious.

[00:01:14] I got my wife watching also.

[00:01:18] So I like their, I like their, I think a friend of their on TikTok.

[00:01:21] I think.

[00:01:22] Yeah, that works out.

[00:01:25] Yeah, if you're listening to this and don't know my wife and I every Tuesday and sometimes Thursday or Friday,

[00:01:31] we go on Twitch and we're playing through Fallout New Vegas and it's been, it's been the ride.

[00:01:36] It's been fun. So we are continuing that journey.

[00:01:39] But today we are here to talk about, let's be honest, I never thought I'd talk about this game on any platform or any show.

[00:01:47] This is Joey's pick and it is Frogger 2, 3 deep with an exclamation point.

[00:01:53] On 1984 on the Atari 2600. So Joey, in your pick.

[00:01:59] So what's your history with this game? Why are we talking about this?

[00:02:04] So it's an older game and I had gotten the console from my uncle at the time.

[00:02:10] And little known factor those that don't know.

[00:02:12] And then my mid 40s and my uncle, you know this bill. He's in his mid 50s.

[00:02:19] He was an uncle very young and he became like basically a pseudo older brother to me.

[00:02:27] So during the time of the Sega Master System and the Nintendo, my uncle, he had an Atari 2600.

[00:02:36] He got it in 1979, either 79 or 80.

[00:02:40] And by 8586 he did need it, me more. He says, you know, I'll give it to Joey stuff.

[00:02:46] And I was like, oh great. Yeah, a free video game system. Awesome.

[00:02:51] I'll definitely take it.

[00:02:53] And then he brings it over.

[00:02:57] What is this? There's a little bit of, I don't know.

[00:03:03] I guess it doesn't seem like plastic. And then over here is some wooden paneling for those that have seemed to 2600.

[00:03:12] Yeah, yeah, very, very 79.

[00:03:16] Which at the time was only six or seven years old.

[00:03:19] Right. But for some reason, the jump, it's stylistically between 79 and 88 when I got it was pretty, it was herculated.

[00:03:29] So, um, 80. Wow. Okay. Yeah. Yeah. He's living in Bloomfield.

[00:03:34] I was eight years old and I had already had the Sega Master System.

[00:03:37] So to me this was cool. I was a Sega guy and which was frustrating obviously because I built those.

[00:03:46] This I couldn't play Mario and I couldn't play Zelda and I couldn't play Mega Man.

[00:03:50] And you know, every time I went to Cartarat during launch here,

[00:03:53] I would be talking about all these great games and it was like man, you know, I wish I could play these.

[00:03:59] You know, I knew is that Sega for whatever reason didn't have those games.

[00:04:02] So my uncle Cameron said, if you, uh, yeah, if you want to hear that whole story episode three of this very podcast.

[00:04:10] Yeah. All about Joey, I stay on a Nintendo playground. So check out that really episode.

[00:04:15] Yeah. Yeah. So to get this was great.

[00:04:18] I thought, oh, maybe I can play Mega Man on Atari 2600. Now obviously I didn't know any better.

[00:04:24] I was eight years old. So I was like, yeah, I'll take it.

[00:04:27] But he brings this thing as I said with wooden paneling and the cords are all weird

[00:04:32] And they don't, it's not a choice. It's not a control pad. It's a joystick, right?

[00:04:37] And everything about it was just like, uh, it was like kind of a let down.

[00:04:41] My father hooked it up on the television. He says, go crazy.

[00:04:44] And there was really nothing to go crazy about the graphics were awful.

[00:04:50] Um, the sound was worse.

[00:04:53] And for whatever reason, I don't know why just every game that you played,

[00:05:01] you never could go anywhere. For whatever reason that was really big, I guess,

[00:05:06] during the late 70s, early, early, early, 80s where

[00:05:10] the point to the game wasn't to complete it. It wasn't like the next level and the next level and the next level.

[00:05:16] And each stage looked different. Every level looked the same. So when I put

[00:05:21] space invaders, when I got to level two, it looked the same. When I played Pac Man,

[00:05:26] level two looked the same asteroids defender, every level looked the same.

[00:05:30] And if he came very apparent to me, and here's, oh, this is pointless.

[00:05:34] This is just what is the point of this? And you know, my uncle was trying to make a

[00:05:40] cool on you was like, well, you got to beat your score. You got to be the score,

[00:05:44] Joseph. So it was again, that must have been very big during the late 70s, early 80s.

[00:05:50] You know, but you know, but you know, the joy the point is points.

[00:05:54] That is the point. Yeah, point is points.

[00:05:57] But you know, but you were growing up.

[00:06:00] Yeah, we didn't do that. We like to relive a look different.

[00:06:04] Yeah, Mario and Zelda, just the 88 we're talking about like we are in the

[00:06:07] prime of the NES. Yeah. Yeah. So like I just kind of left it at the

[00:06:14] wayside and like this system is, you know, garbage for lack of a better

[00:06:18] term. I mean now, you know, I'm right. I'm in a dud. There's new

[00:06:22] foundation that I have for it. But at eight years old, I'm just like, all right,

[00:06:25] I went from bad to worse. You know, this is, I went from the Sega

[00:06:29] Masters system to this thing. So forget it. It's sat there.

[00:06:34] It's sat there for months until my uncle came over some sort of a holiday

[00:06:41] and he's like, oh, by the way, I forgot to give you this.

[00:06:43] You know, I didn't give you this game with the rest of them. This is

[00:06:47] Frogger 2. So I'm like, okay, you know, I'll try it out

[00:06:51] and I try it out and bill when you get to the next stage.

[00:06:57] Loan behold, it's a different stage. Yeah. And when you get then there,

[00:07:03] and it's now I'm in water and those that have played Frogger 2, the all six of

[00:07:08] you know, you're on the water when you're when you're when you're when

[00:07:14] you're playing level one. And then when you're on level two, you're off

[00:07:17] the water and the stage style is typically looks different. You're trying to

[00:07:21] leap from leap at the leap at or turtle or alligator. And I think there's a

[00:07:26] stage in the clouds, if I remember correctly, I think there's the

[00:07:30] stage where you're in the sky and you're leaping from bird to bird. So

[00:07:34] yeah, I was, I was really, I mean, I really got into it.

[00:07:38] The only thing that I had trouble with was the joystick because again, you

[00:07:41] and I were raised on a controlled pad. Right. But I really got into this thing.

[00:07:45] I remember people would come over and I would say, hey, check this out. And the

[00:07:49] kids that know what it was. And at the time, let's face it. 84, you said the

[00:07:53] game came out. I didn't even know that. 88, it's still a relatively new

[00:07:57] game. Yeah. I mean, this is end of the little 2600

[00:08:00] life cycle. I guess at this point, right? I mean, got me a late 2600 game.

[00:08:05] Yeah. By today's dad, there's it's, you know, this came out after the crash.

[00:08:09] This is crazy. Yeah. I'm thinking about it. Yeah. By any standards, let's face it.

[00:08:14] Four years, this four years. I mean, 2020 was four years ago. So by any standards, it's a relatively new game.

[00:08:21] Graphically, it was the best of my collection or my uncle's collection, I should say.

[00:08:26] And now I couldn't put it down. I played that until I moved, which was when 90

[00:08:31] for two years that had a run because of that same reason, because of every level looking

[00:08:38] different. Now I remember thinking, okay, I want to complete this. And this really

[00:08:42] brought out to a larger conversation, how for whatever reason that generation, late

[00:08:48] 70s I'm talking about, they were fine with trying to beat their own score. The point

[00:08:53] chasing is you called it, right? But our generation never worked. You know, I mean,

[00:08:58] is that just me or were you the same? I never cared about points. Points was not a thing for me.

[00:09:03] And never has been. I was always about getting to the next level, beating the boss

[00:09:08] and seeing what more the game has to offer. The repetition of early, you know, asteroids and

[00:09:13] defender and Pac-Man is never hooked me. And I think it's because I started with Mario,

[00:09:19] you know, that's a game that's a progression of levels and there's different things going on.

[00:09:25] I guess if I was born maybe 10 years earlier and playing, you know, frog or, you know,

[00:09:31] as a 10 year old probably different. But yeah, it's definitely a generational thing for sure.

[00:09:36] Definitely. And for me it was something that, you know, you learned at a very young age, like,

[00:09:41] this is obviously doing it for my uncle who's older than me but not much older than me.

[00:09:48] But it's certainly not doing it for me. And that was my first foot in the toe and the water

[00:09:54] pun intended because it's now that we're talking about frog or it's a pro. And I didn't know

[00:10:00] that it was a sequel to. I mean, for years afterwards and people would talk for, I didn't know

[00:10:04] this frog or two. I was going to risk. Yeah, I was going to ask you never play the original

[00:10:09] frog at the time? No, no. The years later I had played it and I remember,

[00:10:15] I mean, years later, I've did probably in college, you know, when emulation was big and

[00:10:21] ROMs were big. You know, that was my main goal to try to acquire every movie I ever had digitally

[00:10:31] and P3 Music Song album I ever had digitally during the boom of Napster. And video games

[00:10:37] as you know were no different. I was trying to acquire every video game or ROM, I should say,

[00:10:42] digitally. And when I, of course, I went to go get Frogger. I had played it and

[00:10:47] I was like, this isn't it. This isn't. And I tried to have the other version and I'm just like,

[00:10:53] what is this? And I think it was my brother at the time that said, Joseph, that's the sequel.

[00:10:59] The one we got from Uncle was Frogger, too. And I'm like, no, they never made a sequel to Frogger.

[00:11:05] And they made a sequel to Frogger. They made a sequel to Frogger in 1984. It's a described

[00:11:14] the game. People most people should know the concept of Frogger, right? You're a little frog

[00:11:19] and you're jumping off from down a street in the original Frogger I believe and you're trying

[00:11:23] to avoid cars and scapewards and whatever other obstacles. It's really a timing game where

[00:11:28] you really, it's actually very challenging. It's this is not, yes, Frogger ain't easy. And there's

[00:11:33] been many Frogger games over the years. I think my wife has a Frogger game for the Game Boy Advance.

[00:11:38] I look this up now. The whole franchise evidently, but I'd never heard of Frogger 2 when you brought

[00:11:44] it up. I went ahead and I downloaded the ROM at like a good American and sure enough, I played

[00:11:51] 10 minutes of it and they said, I got it all. So, I'm not the biggest fan of Atari games.

[00:12:00] To this day is not a, I don't have a lot in the nostalgia for them and they are more pain than

[00:12:06] their worth. I got about 10 minutes in and said, that's enough for me. I think I got, I think I got

[00:12:12] the idea. It's incredible. I, I, I, I, I, I, when you break it, and I don't want to be here.

[00:12:16] I'm going to track you. It's incredible when you look back at the success of that and great

[00:12:22] consoles, you know, Genesis, you know, obviously the Wii, you know, obviously the original NES.

[00:12:31] I'm talking consoles that have just incredible legendary success. It takes you five minutes to play

[00:12:37] the thing. And you know, you just know, okay, this is why this system was so big. Atari is one of

[00:12:43] you that you play it and you're like, and this thing was mega. I mean, it was going to help you

[00:12:48] went back in the end. Oh yeah, we know that. When you 600, yeah. You and you just play it and you're

[00:12:53] like, man, for the life of me, I don't get it. I, I, I, I, I, I, I, I, I, I, I, I, I, I, I didn't live

[00:12:57] grew up in the 70s. I'm so, I'm so glad we missed a five year. We barely got you. Well, I mean, yeah,

[00:13:05] we were born in 1980. You know, so, but we weren't for it. You know, we were playing games until

[00:13:11] we were six in Shane and then we did say six in that Nintendo. Yeah, I just look back at it. And again,

[00:13:16] I can appreciate it. But I just don't have them to style. I've had the, they came out with

[00:13:21] I think it was that 50th anniversary Atari collection on Steam and Switch and all the other consoles.

[00:13:27] And it's supposed to be not only like all these old Atari games and a collection, but also

[00:13:32] stories about how they were made, Atari in those days. It's definitely supposed to be very cool.

[00:13:37] I've had it in my wish list for years now and I never pulled the trigger because it hasn't

[00:13:40] cheap enough yet. But no, he's great of it. I'm not, I'm not, yeah, it's a game. I'm sorry. I didn't

[00:13:47] answer your question. So for those that don't know, it's, it's a game where you're frog, the original

[00:13:53] and you're trying to get across the street that the platform that you're on is, is the street.

[00:13:58] And this was the late 70s and for whatever reason, companies didn't really license their mascots,

[00:14:05] which is why a lot of them got lost. Santa Star is one of them,

[00:14:11] Cuebert, another great example. These were mega, mega mascots back in the day. And, and

[00:14:18] Frogger was, was one of them. Incidentally, Nintendo nearly lost Mario. They, they were

[00:14:23] reporting it to Atari via the Donkey Kong, which was on the 2600. But then by the 80s,

[00:14:30] companies learned in Nintendo, they did a wonderful job, license, and things Zelda, and, and

[00:14:35] Mario Sega with Sonic, Capcom with Mega Man, etc. But it's a frog that you're trying to get

[00:14:42] across the street. This is the first one, the first frogger is you're just trying to get across

[00:14:46] the street and you're dodging obstacles that that being cars, trucks, motorcycles, etc.

[00:14:54] And it's just her ins repeat as we spoke about its point chasing. So level two, looks like level one,

[00:15:00] 100, it looks like level three, etc. I think it gets a little challenging as far as speed,

[00:15:06] the objects and obstacles get faster. But Frogger 2, the platform, the plane rather is not

[00:15:15] is not a street. It's level one is a pond. You're on a, there's a pond that you,

[00:15:20] you're walking on. You can walk on it, and you're trying to dodge obstacles that are coming

[00:15:25] in front of you. And then level two is the inverse. It's just the opposite. You can't walk on the pond,

[00:15:31] and you're walking on these objects. And I'm pretty sure I got to a level where I was in the clouds.

[00:15:36] I know it's not crazy because you're not. Oh, there's the third level is the cloud level. And what's

[00:15:41] interesting about the cloud level is, and actually the, the water level is if you fall,

[00:15:47] you don't lose a life, you just go back down to the previous level. So if you're in the clouds

[00:15:52] and you fall, you fall to the lake, just the one that you can't go on. If you fall in the lake,

[00:15:58] you go down to the water, I guess, I don't know why how you're going down to the water if you

[00:16:04] look at the applications you're underwater now. But it's a pretty neat concept. And there's lots of

[00:16:10] different, the, the obstacles are more interactive. So if you hop on top of a bird, it'll take

[00:16:16] you to a cloud area. If you hop on certain, the Lily pads are one stop only so soon

[00:16:22] you get off a lot of the pad that goes away. There are certain spots on the whales. You can hit

[00:16:28] the spout and they're diving up and down. It's very ambitious for an Atari 2600 game. You know what

[00:16:35] bill? That's the perfect word. And yeah, I was one of those games I play on like, this is not terribly

[00:16:40] fun. But I really respect the hell out of this. This is impressive feat to give all of this

[00:16:46] variety to standard Frogger, which initially was just avoiding obstacles and moving up a board.

[00:16:52] So yeah, it's an impressive game. Now you're joking. My memory actually. Did you play this

[00:17:00] years ago or because of this episode? You saw the only reason I played this because of you,

[00:17:07] good sir. You see, I'd never even knew this existed until last week when we used scheduled this

[00:17:14] conversation. I'm convinced that you came over a 16th street of play. You probably forgot.

[00:17:25] I probably forgot. Probably being a smart eight-year-old. All of my play.

[00:17:33] Joey, Joey, you have to say you did this. We could be playing with the essay,

[00:17:36] you made up a master system. We could be playing for no beat. Yeah. There was, yeah, there

[00:17:42] was a system space, Harry or Chanel B. There was, that was great. The biggest thing obviously when I

[00:17:48] looked back at it, that was the most challenging. Excuse me, is the joystick, you know, and that

[00:17:55] was another thing. Like, for whatever reason, like that just was such a leap and just everything

[00:18:03] when you think about it. When you look at the 80s to 90s, when you look at the super Nintendo,

[00:18:08] let's say versus the NES or the Genesis to the master system or anything. It isn't that big a leap.

[00:18:15] You know, I mean, yes, you're jumping from 8 bit to 16 bit, but conceptual you're talking about

[00:18:20] the same. Graphically it's just the same only souped up. It's 2D. The control pad is a control pad.

[00:18:28] You know, moving up a level how to complete a game is the same. But when you look at the 2600

[00:18:34] versus the NES, which is only 5 years, what a jump in everything and everything when you think

[00:18:41] it's like they just said, you know what? Screw it. Let's just reinvent the wheel here.

[00:18:48] Exactly. Right. And it's, those, those generational leap. So I think are really interesting.

[00:18:53] How some seem like again, we've talked about a frog, frog or leaps get it. Yeah, high five.

[00:18:58] No, no, no. But yeah, you're right. Those leaps really seem different. But you're

[00:19:05] right that leap from Atari to just Nintendo and the master system was monumental. I mean,

[00:19:12] grab them perfectly at different sound. It's different. The control pad looks different. Right.

[00:19:18] How we talked about the conceptual of a game from platforming versus point chasing, just everything.

[00:19:24] And it's only five years. I've never seen such a shift in how the industry and consoles

[00:19:30] veered. It's incredible when you think about it. It really is. I mean, the only thing that's

[00:19:34] comparable probably would be the 16 bit to N64. You know what, you know what built that?

[00:19:42] Well, yeah. Yeah. I mean, the N64, I was playing Crone Trigger in Final Fantasy 6 and the next

[00:19:48] thing I know, there's a demo console in my local Bradley's or wherever best spot, not best

[00:19:54] by that time probably would be the best spot. There's circuit city for an Nintendo 64 where I'm

[00:19:59] going in 360 degrees with Mario and I'm like, this is the future. It's here. How how does this happen?

[00:20:05] How did this happen? It's three day to two days. Yeah. So the control pad, there's there's actually

[00:20:11] many joysticks. Yeah. Stay packs, rumble pack. Very well. Very well said, Bill. Probably the only thing

[00:20:17] you can draw a parallel to is the 16 bit to 64 bit. Yeah. That's really really that I think the

[00:20:23] biggest leap. And ever that ever since then it's more incremental because again, you don't have

[00:20:28] that shift. It is once again time to say thank you to our wonderful patrons starting with Terry

[00:20:43] Kiner, games with coffee, BT Goables, Julian of the Stage Select podcast, set Surgeal of all

[00:20:51] in media, Tim, formerly of the latest, though let's play Princess. Right, so we're of the Player

[00:20:56] One podcast and Generation 16 series of videos. Bill a Becker and finally the one and only

[00:21:03] fabulous peep harney. If you would like to join these amazing human beings in donating your

[00:21:09] partner and funds to this podcast that by all means go to patreon.com,

[00:21:14] forward slash a game where looks at 44 zero, check out the tiers and sign up today. And if not,

[00:21:20] no worries. A rating review or even telling a friend about this series is always greatly appreciated.

[00:21:28] Thanks so much and let's jump back into the episode. A Frogger is a French eyes as we've discussed.

[00:21:44] There are a lot of Frogger games doing. So if you want to relive Frogger,

[00:21:51] you can across across the length and breadth of the video game world you and enjoy Frogger.

[00:22:01] I don't have a succinct list. I'm going to have to pick and choose this from a Wikipedia article.

[00:22:05] So I apologize. It's not as organized as I'd like. Frogger of course the first one was 1981.

[00:22:10] It was developed by Konami. And then of course we have our sequel Frogger 2, 1984.

[00:22:16] Released on a bunch of consoles Joey it was on the Apple 2 Atari 8bit computers Atari 2600.

[00:22:22] Wow. 5200. Calico vision Commodore 64 and IBM PC compatibles. Wow. So Frogger 2 made its way

[00:22:30] around as things did in that era. Never made it to tell a vision. Not bunatima, Uncle Gary.

[00:22:36] Yeah, that's interesting. Never made that interesting. Never made it to tell a vision.

[00:22:41] Frogger was then re-released in 1997 for the PlayStation and Windows.

[00:22:46] There was a 1998 game dot com version. Name Frogger. Do you have a game dot com?

[00:22:52] Of course. Yes I do. I got a game. Yeah. It's a there was there is three there was S N 6

[00:23:00] and there was game com that tiger made and then the third one which is terrible is the arzone

[00:23:06] which yeah. It's very good. Arzone was a tiger join. I forgot that. You're right.

[00:23:13] This was in the advance to dawn. I should say of the three D virtual reality boom craze for

[00:23:18] whatever reason VR was really big in the 90s. I don't know why because the tech was so awful.

[00:23:23] But you know an Nintendo released virtual boys. Sega had their own VR glasses and tiger said,

[00:23:31] yeah we could do this and they made the arzone.

[00:23:36] Which that is a story for another day. I've actually had an arzone on my head. It was joys.

[00:23:43] It was your arzone. I've strapped that thing to my head. Literally strapped it.

[00:23:48] And you didn't get a seizure which is incredible for you to make. And we will do an episode on

[00:23:53] virtual by at some point because I know you are a staunch defender.

[00:23:57] staunch defender of the virtual voice. We will we will we will reconvene for that.

[00:24:03] If you want a little earlier so Frogger again, 97 for the PlayStation and Windows game.com

[00:24:08] 98 and then Frogger two swampies revenge was released in 2000 for the PlayStation game.

[00:24:14] True. Are you following this all true? No, this is all it's online has to be true. Windows and

[00:24:20] however if you need something a little more modern from the 2000s Frogger's got you coverage.

[00:24:25] In the sixth generation of video game consoles,

[00:24:28] we had that we started with the colon wars because everything in 2000s had a colon. So we had Frogger,

[00:24:33] the great quest in 2001. We have Frogger beyond in 2002. The colon wars but just to be clear

[00:24:40] you mean the punctuation. punctuation? Yes no not the not directed not an upper GI series or

[00:24:46] right exactly. Not the colonoscopy wars of 2000. A little totally different situation. No no this is

[00:24:54] not the gastrointestinal wars of that era. This is the colon. Everything had to be the great quest

[00:25:00] or we had Frogger's adventures, the rescue in 2003 and then we had Frogger, ancient shadow in 2005.

[00:25:08] Some of them sounds like a Pokemon series now. It does. Konami kids play around Frogger,

[00:25:13] cops play in a giant for the places you choose. That's just crazy.

[00:25:17] And then the Game Boy Advance, I knew my wife had it when pretty against,

[00:25:20] had four Frogger games. Oh my gosh. Frogger's adventures,

[00:25:24] tip-on-the-frog, Frogger's Vance, the great quest, Frogger adventures too, the Lost Wand

[00:25:30] and Frogger's Journey, the forgotten relic in 2003. And then there's some mobile games.

[00:25:36] Look at how I can't believe that there was such a great, fake franchise. They must

[00:25:39] but there's more. Because in the set of generation of video game consoles, we have Frogger on the

[00:25:45] Xbox 360. You're a K-Fame player. Are you serious? No Frogger 2 and 360 as well. It was in 2008.

[00:25:53] Frogger returns in 2009. Frogger hyper arcade edition.

[00:25:57] Oh my gosh. For the Wii PlayStation 3, Xbox 360, iOS and Android in 2012.

[00:26:06] And of course hand-helds, we're not left out. We had Frogger helmet chaos.

[00:26:11] Frogger helmet chaos in 2005. My Frogger toy trials in 2006. Frogger evolution, Frogger beats

[00:26:20] and bounces Frogger lost. There's been a lot if I haven't made the point. If I haven't cemented

[00:26:25] this home free. Fair listener. I can't believe it. I can't believe it. The final one,

[00:26:31] I think that was released. We'll just move forward. Oh, check this is interesting. I'm

[00:26:37] well finished with this paragraph. And then the 2010s we have Frogger in Ferno on iOS. Frogger

[00:26:43] from mobile devices. Frogger 3D for the 3DS in 2011. Frogger decades for iOS in 2011. Frogger

[00:26:51] in Toytown for Apple Arcade in 2019. Joey if you have access to Apple Arcade as a very good

[00:27:00] chance. A Frogger game is that your fingertips are? I can't believe this. I'd Frogger and the

[00:27:07] rumbling ruins for Apple Arcade in 2022. There is a modern Frogger game you can plan Apple Arcade,

[00:27:14] probably right now. This is unbelievable to me. And then the while the wildest of all them,

[00:27:22] I'll just end with this as a Frogger pinball game. There's no one called crack out, which I don't even

[00:27:25] want to know what that is. The final one here is Frogger get hoppin was a casino game in 2017.

[00:27:35] So it's very likely if you found yourself down at Atlantic City, showbode or resort or one of those

[00:27:42] possible. You have gambled on Frogger get hoppin and you just said it a new version of Frogger,

[00:27:52] which is probably not going to happen anymore because the system is not going to happen anymore.

[00:27:57] A new Frogger was being planned for the Intellivision Amiko. We have come full circle Joey.

[00:28:05] Wait, how can you explain dumb this down? How is Jo. Okay. So the Intellivision Amiko,

[00:28:10] you have the Amiko you haven't heard of this surprise you haven't in your circles.

[00:28:14] No I haven't actually. The Amiko is I don't know if it's dead or not but it was basically a

[00:28:21] outsourced console that was basically going to be an Intellivision that you could play modern.

[00:28:28] A modern day Intellivision. Yeah, basically and it had all intelligent games,

[00:28:33] had the television controller with a disk and everything else, plugged into modern systems. It was

[00:28:38] basically like a NES mini or a super NES mini before the Intellivision and had Intellivision games

[00:28:44] and it was going to have original games on it. There was a lot of controversy. I was stalled

[00:28:50] development for years and years. Kickstarter money that went nowhere and had nothing.

[00:28:55] It was played with issues and I think as of a few months ago it was pretty much not going to

[00:29:04] happen, although the blade is a Atari purchased the Intellivision brand and its assets.

[00:29:09] Yeah, it was not included in the sale but what I mean, I was really excited about that. Yeah.

[00:29:14] So it could happen with a different thing but unfortunately the Amiko was the was a brainchild

[00:29:20] of one Tommy Telerico. I want to say is that right, the guy's name? I'm re-shirt. I'm looking

[00:29:24] at up right now. My phone. I'm going to check more of this out. Yeah, my pals, the gamers we

[00:29:29] have did a lot of coverage on this console. It was just a poorly planned thing and it's one of

[00:29:36] those things that was trying to go on the backs of the Atari small systems and many systems and

[00:29:42] I don't think there's enough fondness for the Intellivision to warrant its own console but

[00:29:47] I don't know. That's where we were at with that but I can't believe there were so many

[00:29:52] froggers. This is a real franchise. I mean, I like to check as far as where they rank

[00:29:58] revenue-wise. Sounds like a compiler. Frogger might be the mega death if you will.

[00:30:05] Where like you see, you're like oh this franchise made a lot of X amount of money but it came

[00:30:10] at the back of 38 games that no one knows about but that's interesting. I had no at this was

[00:30:15] really informative and completely education. I'm not kidding either. I had no idea about it.

[00:30:20] Yeah, are you saying that Frogger is a Cal Rippian Jr. of video game? That's just the ultimate

[00:30:24] compiler. It's exactly the same. Say it's very crista birdy. He played a lot of games and had a lot

[00:30:33] touched down. But nothing were good. No to no end. Too to what end. That's funny. Parker Brothers was

[00:30:40] confident that released Frogger to all the other Frogger.

[00:30:44] Now Parker Brothers most commonly known for board games. Yes, such as Monopoly and Clue

[00:30:52] and Sorry, Risk, Tribal Presuits, Scrabble all sorts of other different games but they did

[00:30:58] have a video game. It's a division where they made as of my research 17 different games

[00:31:05] for the 2600 basically. That's what they lived off of. So Joey as a as a as a as a

[00:31:11] a connoisseur of the 2600 a former owner I'm current owner because I'm going to see if you've

[00:31:17] played any of these 2600 games that were made by Parker Brothers. Let's see how many.

[00:31:24] Now mind you this is going to be challenging. Yeah, and then yes because there was so much

[00:31:29] stuff made for the 2600. There was a lot of trouble where yep. There was so much. So we're going

[00:31:33] to we're going to go through this alphabetically. So first one is Amadar. I have not played

[00:31:39] Amadar. So you're going to drag snite out. I don't know. That was actually for the Nintendo.

[00:31:45] That was actually any S game. I was going to say there was a couple that were any S ports,

[00:31:50] Dockey, Com being, I mean, Doc playing his Parker Brothers but yeah, there was no I now

[00:31:55] to answer your question. Oh, it's actually hang on one second. It was never officially released.

[00:32:01] So you had no chance of playing this game jelly. Oh, drag snite out was never officially released.

[00:32:06] The game feeds their sponsorship of the re-bock pump shoe. Remember the re-bock pump?

[00:32:11] Oh, big time. That was that took over the late 80s early 90s. That was like the cool thing.

[00:32:17] Talking about group think kids group think everyone school had that everyone thought that if

[00:32:21] you can inflate a balloon around your feet, you could play like Michael Jordan. That was fire.

[00:32:26] You could jump higher. Like it was the game genie for your feet. It was ridiculous.

[00:32:30] I never had a pair of pump shoes. I had fake ones. I think they were, I promise you this is not

[00:32:37] a bit. I think they were called XJ-890s or something and they had a little bubble basketball on the

[00:32:44] tongue that you could squeeze. Didn't do anything. It was just there to look like a pump shoe.

[00:32:51] Of course, I would sit there in reality of it. The reality of it was that none of us could afford it.

[00:32:56] We were both in the same situation. We were living in a duplex and blow fields. Yeah,

[00:33:00] our blue collar dads. Yeah. So yeah. We went to academy shoes. Yeah. I'm blue field av and bought

[00:33:07] fake pumps. So I fully remember my XJ-890s or just I thought those were just the bees knees.

[00:33:15] I'll just sit there and Carter out and gym class pumping my fake pump shoes. Look. Oh no, no,

[00:33:24] I remember this to my son. This is a bit of an aside, but my son is at a basketball camp this week.

[00:33:31] He's taking a liking to basketball and he's doing very well and he asked me, Daddy,

[00:33:37] did you play basketball? I said, I tried, son. I tried. Me and Uncle Joey. We

[00:33:44] third grade tried our hand to basketball. I do remember there were huge green garbage pelcids and

[00:33:50] joke comics. Yeah. And you score, I think you did you ever score a basket? I never scored

[00:33:57] a thing I basket. I think I scored one basket. You scored one basket. Either you

[00:34:01] lose of not just about it. Oh, I saw you on your latest perfect storm arcade crashes. You

[00:34:09] playing Daytona and all I could think was like, yeah, that's he's always been doing that since we

[00:34:19] know like I'm stunted and I'm mad enough to admit it's called a rare development. My best friends

[00:34:26] aware of it, and he's too good a person to to to let on that he knows that I know that he does.

[00:34:34] You know, the a man should what Rubin hates it is that like yeah, this is my crazy

[00:34:38] friend from Jersey. Yeah, from January 16. When people in Texas say hi, they're messing

[00:34:45] up with New Jersey. I say, well, hold my beer because I have some let me show you these videos.

[00:34:50] This is this is Jersey personified. This is right here.

[00:34:58] Anyway, I diverge him. Yes, my son is playing basketball now and I had to tell him that

[00:35:04] like now, daddy was not very good at basketball. I never scored a single basket. You scored once

[00:35:08] and we lost our minds and Paul Willie scored once and we lost our minds. We've celebrated

[00:35:13] life. We'd want a championship. We literally it was the greatest moment leading by carries

[00:35:18] late through my also on athletic friends. So next one, next one list was GI Joe Kubra's strike

[00:35:25] for the 2600. I played. Yes, that I played my my uncle didn't have it. I didn't play it. Let me

[00:35:32] be clear. I didn't play it in 88 when I got the console. But I played it on a ROM a years later in college.

[00:35:39] Yeah, that's fine. James Bond, double of seven for the Atari 2600 and 50200 was on a couple

[00:35:47] of their system as well. Never played that now. Lord of the rings journey to Rivendell. What?

[00:35:54] I don't think that's got to be a type. Yeah, that can't. I don't think this was released either.

[00:35:59] Let's say here was a video game scheduled to be released in the winner of 83. Parker Brothers was set

[00:36:05] up. And I never ties it. But I don't think it ever came out. It never came out. Wow. Okay. So that's

[00:36:12] another wrinkle in my brain. I thought he'd or Jackson. I thought that was a new franchise. Okay. Wow.

[00:36:18] Yeah, that's say that say yeah, that was never released. It was released right around the crash.

[00:36:23] And it just never saw the light of day. Monopoly. 90. One for the Game Boy. Yeah, boy Monopoly.

[00:36:29] I played, I think we both had that. I know I had that. Yeah, I had monopoly for the original brick

[00:36:35] Game Boy. We do. Yeah, also. Hey, go. You want to just do childish humor? Montezuma's revenge.

[00:36:43] I did that play. There's a part of me, a smart part of me that he's kidding. You can tell me anything

[00:36:51] right now. I know. I can be like Johnny Ruth and the five menorcasters show. We have you ever tried that?

[00:36:57] I'm not playing that one. This is a legitimately a real thing that I sell. I tell only the truth

[00:37:09] on this program. Yeah, you're just going to skip that one. Very good.

[00:37:16] Cuber and we're talking arcade Cuber. This I think the Cuber was supposed to be this most of

[00:37:27] library. It wasn't just like he gave me the console with not the he gave him a I had

[00:37:34] I had Pac Man, I had Defender, I had Astrids, I had Pong, I had Cubert, I had

[00:37:43] obviously Frogger 2. I'm convinced if we jogged your memory or got you in front of hypnosis.

[00:37:51] Someone that could really bring out the old Carol Montgomery memories. Yeah,

[00:37:56] yeah, I can recall them. I'm convinced you played it. But yeah, I mean, you came over and I definitely

[00:38:03] knowing me today, check this out. You know, that was always my, uh, modest top or on day.

[00:38:09] Yeah, I think we've everyone like, oh look at this. I guess not totally. Never heard it.

[00:38:12] At the risk of this bit going too long, I'm just going to rattle off the last few days because

[00:38:16] there was actually a couple of good ones on this list. So we have reactor, which I don't know

[00:38:21] this game. There's an arcade game initially and it was imported. Returned the Jedi Death Star Battle.

[00:38:27] That's a damn good game. Yeah, I'm not a game. I'm done that Parker Brothers. Wow, I didn't know

[00:38:33] that. Parker Brothers joined. They produced that. Wow, interesting. Parker Brothers joined

[00:38:37] and another one, which actually just recently came up with a co-worker who bought an emulation

[00:38:42] system just to play this game. Spider-Man on the Atari. That I never played. Wow, I don't

[00:38:49] you. The only reason is I know she sometimes listens to the show Natasha. It's come full circle.

[00:38:55] Jettari, as Atari Spider-Man was developed by the same people who did Frogger 2. There you go.

[00:39:01] That that's we've now connected so many threads. Star Wars. Yeah, literally like six degrees with

[00:39:06] Kevin Bacon. We really connected. Yeah. And then we'll just go through real quick. Star Wars Jedi

[00:39:12] arena. Star Wars return the Jedi. You walk adventure. Star Wars Empire Strikes back. I played that,

[00:39:18] which is that one. Another good game. That's a good game and super co-brain, which I don't know

[00:39:22] that one. It's I didn't play that one now. Now Parker Brothers. So I guess I had three or four

[00:39:27] maybe four down the list. Not bad. Not bad. Listen better than I better I have. Again, this was

[00:39:33] not my era at all. Boy oh boy. This is awesome. I didn't know any. I appreciate this.

[00:39:41] Especially I'm going to go to Delta after we hang up and download some of these great ones.

[00:39:46] Yeah, see what else Parker Brothers has up there? I want to be clear to the Patriots

[00:39:50] listening. We started this and it was like, well, how much fodder can we really talk at length about

[00:39:57] Frogger toe? It's 40 minutes deep now folks. There's a rich, well I knew there was a lot of

[00:40:06] Frogger games. I didn't realize how many there were. I'll have to put some chapters in here so

[00:40:11] people they don't want to hear the laundry list of Frogger games. They can just stick that perhaps.

[00:40:15] But and I also download the manual. I always find the manuals of games fascinating. I love video game

[00:40:21] manuals. If I collect it things I don't collect anything, it probably would be video game manual.

[00:40:26] Let me care about the box. I just love a good manual. I love it. The manual for the

[00:40:33] Frogger toe for the Atari 2600 is not good. I have seen technical manuals on PC equipment.

[00:40:41] That's more exciting than the plain text of Frogger 2. So there's not much here. Let me see if

[00:40:47] I can entice you to play this game by the opening paragraph because this is the, now mind you

[00:40:52] about the game. I mean it's not like let's hear it in a second. Let me try it. Try it. Try

[00:40:58] your two Atari 2600 box. I'm always curious how do people try to, how do companies get you

[00:41:08] to buy these things? I never got the boxes or the manuals or the artwork. I got in the console,

[00:41:16] two control pads. The hookup cords obviously and my uncle gave me like 14 games and a

[00:41:23] shoe box. Luckily for us, the copy on the back of the Frogger 2 boxes is the exact same copy that's

[00:41:28] inside the manuals. Perfect. This big, it works out perfect. So here it is. Let's see if this

[00:41:34] tantalizes you and folks at home too want to play this. This is now your chance. This is how

[00:41:38] Parker Brothers has decided to sell this game to you. Look who's resurfaced in an all new adventure.

[00:41:43] It's Frogger. Three distinctly different screens take our fearless frog in another homeward

[00:41:48] bound journey of this time it's underwater, overwater and through the air. But notice how

[00:41:57] it advertised three screens. That was a big deal for the Atari three multiple screens. That's

[00:42:04] I'm waiting for you to finish. Is that it? Are you done? No, no, no, no, no, no, no, no, no,

[00:42:07] no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,

[00:42:12] and hippos side steps of marine spring from cloud trampolines to High flying birds and so much more.

[00:42:19] So Frogger lovers kiss your little guys goodbye and get set for some fast and frantic fun.

[00:42:27] So dance your question. Yes, you would ask me what you said with this touch your

[00:42:32] I forget the vernacular, or tantalize would this tantalized you to buying the answer is if he

[00:42:42] because as a gamer hearing, okay, there's three different,

[00:42:46] I'm just not playing the same level over in Oregon.

[00:42:49] That would sell, that's the hook.

[00:42:50] So yeah, that is the hook.

[00:42:51] And they said that early, which is great.

[00:42:53] Three distinctly different screens.

[00:42:55] Yep, distinctly different screens.

[00:42:58] That's, that is really, yeah, it's a selling point for sure.

[00:43:02] My friend ambitious ambitious.

[00:43:03] I'm sorry to cut you off ambitious.

[00:43:05] You had said that earlier, you said this was an ambitious game

[00:43:09] for Atari 2600.

[00:43:12] And Bill, you have a way I always said

[00:43:15] of cat encapsulating things simplistically.

[00:43:19] And you did it, you nailed it.

[00:43:20] That is the term.

[00:43:21] It was Atari's probably in most ambitious game

[00:43:24] that they released on to console.

[00:43:27] I am a simple man, so it makes perfect sense.

[00:43:30] So thank you.

[00:43:32] What I usually end these episodes with,

[00:43:33] we kind of already wrapped it up.

[00:43:34] I'll just end it real quick with this.

[00:43:36] So we brought our two three deep, which I, oh, I get it now

[00:43:41] because it's got three screens.

[00:43:43] That's why it's called three deep.

[00:43:46] Do we?

[00:43:46] I'm sitting here, why is it three deep?

[00:43:48] I'm thinking about this for 24 straight hours, probably.

[00:43:52] And the back of my mind, just think why is it called three deep?

[00:43:55] It's got three screens down here.

[00:43:56] You nailed it.

[00:43:57] There it is.

[00:43:58] That's three.

[00:43:59] Joey, Frogger 2, do we, in this day and age,

[00:44:03] in the near, near of our Lord, 2024, are we,

[00:44:07] are we taking this game home?

[00:44:09] Are we putting it back in the bargain bin?

[00:44:12] I'm taking this home.

[00:44:13] I, there were several games of the 14 or some odd

[00:44:17] that my uncle gave me that I completely discarded,

[00:44:20] played once and never played again.

[00:44:23] Frogger 2 is not one of those games.

[00:44:25] So yes, I am taking this home.

[00:44:28] Please give it, you know, give it a go for those

[00:44:31] little listening, if you're bored and it's an easy enough

[00:44:34] rom to download.

[00:44:35] You want to check it out.

[00:44:36] I definitely encourage you to do so.

[00:44:39] Yeah, and I'm going to say we've figured home as well.

[00:44:41] As much as why I played it, I'm like, oh yeah,

[00:44:43] this is an Atari game.

[00:44:43] I don't like it.

[00:44:44] There is something to it.

[00:44:45] I think there's something admirable about it.

[00:44:47] I add moreable about it.

[00:44:49] And again, the ambition behind it is, yeah, it's great.

[00:44:52] So I really respect it.

[00:44:55] So I figured you and I have always been in sync with with this thing.

[00:44:58] So yeah, I, I, I, I agree with them.

[00:45:01] Joey, tell the fine folks at home where they can find you right now

[00:45:05] on the internet's doing video game things.

[00:45:08] Yep. So I'm on perfect storm gaming with my co host

[00:45:12] veto versus my other co host multi-mic.

[00:45:16] You can find this there on YouTube, perfect store gaming.

[00:45:19] And I'm also on retro gaming guy with my buddy Chase.

[00:45:23] I do some some bits for him, some reviews and products.

[00:45:27] And we do a show called Retro Live.

[00:45:30] Every Tuesday at 8 o'clock Eastern Standard Time

[00:45:33] where we've got some great guests and giveaways.

[00:45:36] It's always a great time.

[00:45:37] He's a great guy.

[00:45:38] So you can catch man those devices.

[00:45:40] And I'll be lurking every once in a while,

[00:45:43] the Phantom of a gamer looks at 40 as well.

[00:45:47] The ever looming Phantom of a gamer before the.

[00:45:52] You never know, I need like a little soundboard of you,

[00:45:54] just like insert like you'd go and

[00:45:57] reeling going

[00:45:58] just send something insert you like a weird old row of the show.

[00:46:02] Random Tourette's Fit Trip Joey.

[00:46:07] Just record random utterances.

[00:46:13] Do you know what?

[00:46:15] We'll do that for like a few episodes just see if we can pick it out.

[00:46:18] It's you know what?

[00:46:19] It's a deal.

[00:46:19] It's a deal.

[00:46:20] I am weird enough to just do that and people are like,

[00:46:23] there's a weird artifact in one of your episodes.

[00:46:26] This guy's the best.

[00:46:27] So yeah, there's no one better than Bill.

[00:46:30] I'm not just saying that 37 years.

[00:46:33] Salt of the earth and he knows that.

[00:46:36] So I appreciate that brother.

[00:46:37] All right, that does it for this addition of tales from the bargain bin.

[00:46:41] If you enjoyed this madness, wow.

[00:46:43] And they made this far double.

[00:46:45] Wow, really appreciated.

[00:46:47] There are 21 other episodes of this side show out there.

[00:46:50] We cover a whole bunch of games with a whole bunch of stories

[00:46:53] and a whole bunch of divergence like we had today.

[00:46:56] If you enjoyed the show, then go to a game where looks at 40.com for zero

[00:47:00] as all of my everything there including a section for full of full series playlists

[00:47:06] where my full series you can go there and check out my full series on the

[00:47:10] Legend of Zelda Earth found.

[00:47:12] Hales in the bargain bin and Final Fantasy.

[00:47:14] All in one place you can just sit there and binge it for hours while you're doing whatever it is

[00:47:19] you do during your workday other than work.

[00:47:22] Thanks again Joey for joining me on this particular show and

[00:47:26] and then until next time just be kind to yourselves and each other.

TFTBB,